Wednesday, September 24, 2014

The stats of playing lands at the right time.

I'm been playing a fair bit of Magic the Gathering and doing a lot of listening whilst on my walks.
I'm enjoying the challenge of improving myself.

When I first started playing over 10 years ago, I used to play with a deck that had a third of lands. When I started playing drafts in 2012, I was informed that a third was a little low and two fifths is what I should be aiming for.

I found that games were going much smoother.

As different sets came out, the requirement for how many lands you depended on changed.
I've tried looking at different sites for probabilities based on the number of lands in a deck but I could never grok them.
After producing my own numbers, I understand why. There is a lot to take in.

(or play with the whole thing)

This sheet allows me to see the number of lands I can expect in a given turn.
It should allow me to make decisions on whether I want to be sure I get to land X and what is the likely hood that I'll have more land in my hands than I need.
It shows me how one more or one less land affect my hand.
The thing that came out of the sheet that I didn't expect was, 'what does it mean if an outcome happens 10% of the time?'.
In a draft, you are guaranteed 6 games, with a maximum of 9. That means if something had a probability of happening more that 16%, you had to be prepared for it happening at least once during the night.
I was expecting to adjust the probabilities by around 5%. Swaying them closer to 15% seems a lot, but I'll see how I go.

Love a technical solution to a non-technical problem.

Friday, November 15, 2013

The final triumph

"Classic" companion cube.
I love the idea that Portal is going to be a game that will be talked about hopefully forever, like Pong and Pacman.
This one opens up to be a tiny container.
I contemplated putting a note in there to start it off as a box of thoughts, but left it to the receiver to use in how she seen best.

Wednesday, November 13, 2013

Yet another birthday present

It was fun making Pokémon so I made another one.
It was a little bit dull since the colour scheme is very similar but I was getting better at printing the wings.

Monday, November 11, 2013

Other breach of copyright

Could be posting more content to this blog.
Not code but most people get a buzz out of it.


Starbug from Red Dwarf.
This one lives at my house. Wanted more things on my shelf :)

Saturday, November 9, 2013

Breach of copyright?

A while ago I bought a 3D printer with no specific purpose.
It's come in handy a few times but it is more of a laugh than a useful toy at this point.
Did this for a friend birthday though. It's obviously Dragonite from Pokémon and I have not asked permission to reproduce this model.

Do I go to jail for this work or does he?

Making this post as I've just stumbled upon http://www.creationistas.com and believe it is important.

-edit-
Since my post was approved so quickly, thought I'd link directly to my post so the circle is complete: http://www.creationistas.com/bringing-2d-objects-to-life/

Monday, September 23, 2013

A green cape

Trying to take a picture of yourself can be hard.
Love the challenge.
I've added the new cape to the collection of capes page. Still need to do my blue basketball material one.

Thursday, August 22, 2013

Minecraft got me onto github

I've been playing Minecraft for a long time now and I've always enjoyed knowing the fact it is written in Java. Things became interesting when I started playing with a friend on a private server. We hang out on Skype and basically make our own fun.

The guy running the server felt a little out of his league and was struggling to keep up with updates. Always that frustrating balance of work and life.

So I offered a hand. I've ran a few servers and I love looking after Java stuff.

The first trick I needed to do was be able to set up a testing environment that wouldn't affect the people playing the game. Easy enough to use my little netbook. It took a little while to work out how to separate the server configuration from the server data but I managed to do it with a bukkit server. I think the main bit was moving the world data outside the home directory via world-container and launching the app with "-log-pattern ../minecraftData/server.log"

We were using the https://github.com/gamerx/Backup plugin to take snapshots of the world but this plugin didn't recognise the world-container configuration. Was super simple to fork it at https://github.com/pimaster/Backup, build and deploy.

I believe the changes have been pulled into gamerx's copy but a new version hasn't been released for such a minor change.

dynamap took a lot more fiddling around trying to understand what it setup and expected.
tilespath: ../../../minecraftData/dynmap/web/tiles
webpath: ../../../minecraftData/dynmap/web
I then copied some of the html that needed to be served into this directory so it knew how to server up the basic data. Fortunately it still looked in the plugins directory for some of the more dynamic resources.

With this set, I was able to symlink the data directory to a directory in Dropbox. It meant the same configuration I was testing inside Eclipse was also used on my netbook. When I was happy with my testing, I used a diff application to move new settings and plugins to another folder in Dropbox that was synced the hosted server.

I was in admin heaven :D

Then came a request to have multiple worlds hosted by the same process. The requirement was we wanted people to be creative in some areas without the hassle of mobs but still be able to have the challenge of fighting of mobs without access to the creative tools.

There were a couple of plugins that changed a players gamemode per world but none had the ability to remember a players state in a mixed world.
So I wrote https://github.com/pimaster/GameModeRememberer.
Forces players into a game mode on some worlds.
Remembers if a player has a certain game mode on others.
Also has some basic inventory management when switching worlds.
Need to work on enforcing certain rules in worlds. At the moment I believe a player in a survival world can be given resources from a player with operator status in creative worlds. Would be nice to stop this.